Wednesday, January 23, 2013
Carrying Out My GAME Plan
Last week I discussed my GAME plan. Both of my goals were based around reflection, which is an area that I feel is important for both students and teachers. My first goal is to use blogging with students to help build a reflective classroom and my second goal is to reflect on my own practices and how I use technology to enhance it. In order to carry out these goals it is going to take some work and lots of planning. To start the planning stage I need to ask myself three questions: 1. what resources will I need to carry out the plan, 2. What additional information do I need, and 3. What steps have you been able to take so far.
Resources Needed/Additional Information:
For the most part I have the resources that I will need. Students have their own MacBooks and I have my smartboard to do demonstrations and show expectations. Through talking to colleagues and trial and error I will have to come up with the best student friendly blog that will meet my needs. I will also need to come up with a way to organize my own reflections in a useable format. To accomplish this I will once again talk with colleagues and explore options to see which one best fits my needs.
Steps Taken So Far:
This week I took my first step of trying to get students involved in reflection through blogging. We currently use a website called My Big Campus with out students. This website resembles Facebook, but in a clean educational format. I have previously completed discussions on here, but never had the students reflect on their knowledge. This week we did a small reflection on what they learned after a lesson and what they still are struggling with. It went well, but I would like to do more with it in the future. Reflection was a new process to my students and they are going to need lots of practice and demonstrations.
In this weeks video, Dr. Ross discussed the importance of technology and how it can reach different learners and enhance the learning of diverse learners (Laureate Education, 2010). Through reflection I hope to gain knowledge of what technology works best for my students and what they need incorporated to better their education. Technology truly does allow us to adapt education to each individual students needs.
Wednesday, January 16, 2013
Developing Your Personal GAME Plan
This
week I visited the International Society for Technology in Education
website. On this website, I used the National Education Standards for
Teachers (NETS-T) to evaluate my teaching strategies to determine if
I am successfully teaching 21st Century Skills. I
discovered that, for the most part, I am following the standards they
have listed, but there are a few areas that I need to improve on. I
have selected two standards and will discuss my GAME plan for
strengthening my confidence below.
The
first standard that I plan on strengthening my confidence in is
promoting student reflection using
collaborative tools to reveal and clarify students’ conceptual
understanding and thinking, planning, and
creative
processes (ISTE, 2008).
My goal is to use blogging with students to help build a reflective
classroom. I will ask students to reflect on their learning at the
end of each unit. In their reflections I will ask them to make goals
and then go back and evaluate their goals at a later date.
The
second standard that I plan on strengthening my confidence in is
evaluating and reflecting on current research and professional
practice on a regular basis to make effective use of existing and
emerging digital tools and resources in support of student learning
(ISTE, 2008). I feel
that the process of reflection can be very important to improving
your teaching strategies. My focus for reflection will be on the
impact incorporating technology had on the lesson or where I can add
new technology to make the lesson even more effective. When I see
areas of improvement in my reflection I will immediately take action
and incorporate my findings and then reflect on if the change
improved the lesson. Through reflection I will constantly be
evaluating and making changes. I feel this will help keep me on top
of my game and allow me to do what is best for my students.
I
am excited to get to work on my goals. I hope that these goals will
make me a better teacher and allow me to improve my students
learning. Hopefully, when students leave my room they will be better
prepared to be members of the 21st century community and
have a passion for being a life long learner.
References:
Cennamo,
K., Ross, J. & Ertmer, P. (2009). Technology integration for
meaningful classroom use: A s tandards-based approach. (Laureate
Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage
Learning
International
Society for Technology in Education. (ISTE). (2008). National
education standards for teachers (NETS-T). Retrieved from
http://www.iste.org/standards/nets-for-teachers
Sunday, August 12, 2012
Reflection on Implementation
When I plan my lessons and activities in my classroom I try to
remember what it was like to be a student. When I think back to
school, I remember a lot of sitting, listening, and taking notes. The
classes that only included these aspects were always the hardest for
me because I found myself not interested in the topic and counting
the minutes until I was able to leave. On the other hand, the classes
that I remember being excited about were the ones that involved hands
on learning and getting to work with others. These are the classes
that seemed to fly by and the ones that I would remember the material
from. I feel in today's classroom technology is the key to making my
classroom that exciting room that students do not dread coming to.
Incorporating technology gives me a chance to give students
meaningful experiences and gets them involved in their learning.
Technology allows teachers to easily differentiate instruction based
on student needs and make the classroom a dynamic learning
environment (Pitler, Hubbell, Kuhn, Malenoski, 2007).
The technology I decided to use in this lesson is search engines,
MindMeister, and VoiceThread. I selected these tools because they
will help my students be organized and collaborate with each other.
Search engines are a major tool that students need to know how to use
in life. Endless amounts of information are available to us by just
doing a simple search. I feel that it is important to teach students
that just because the computer says it does not mean the information
is valid. Students need to know how to pick trustworthy sites and be
safe. Concept maps allow students to organize and visualize distinct
characteristics and see the connections (Laureate Education, 2010).
In 6th grade organization is one of our biggest battles. If students
take notes, they struggle to find information and make connections
between other information. Concept maps allow students to organize
data in a visual manner. They are able to quickly look at the map and
recall information. I feel that concept maps are going to be a great
tool for my students and will be used in many different projects and
lessons. The last piece of technology I decided to use is
VoiceThread. This was my favorite tool we learned about during this
class. This is the easiest podcasting tool I have ever used and
offers students the ability to present their ideas. My favorite part
is that after they make the podcast other students can go in and
leave comments or ideas for the presenter. Collaboration is going to
be a key element in my classroom this year, and this is an amazing
tool for this process.
My lesson answers crucial questions students have in any subject
area. It answers the question why are we learning this. The lesson
gives an example a real-world display of data and an example of a job
that involves data keeping and math. Students are involved in
researching and finding credible information. In the real-world,
people are constantly using the internet to investigate and learn new
information. It is important for students to learn at an early age
that not everything online is true.
The lesson also involves students in multiple forms of learning
styles. The lesson contains two major learning styles, auditory and
visual (Lever-Duffy, McDonald, 2008). Putting different forms of
technology into my lesson helped reach numerous students. The
students that learn by listening had many opportunities to listen to
fellow students and myself and then discuss their feelings. Students
that learn visually were able to watch a podcast showing the proper
research methods and create a visual to organize their data. In my
experience technology always gets the students more engaged in
lessons and makes them meaningful. Every time we teach students how
to use technology we are teaching them life skills they may use in
the real-world. Students come into my room with diverse learning
needs. Technology gives me the ability to quickly differentiate to
each individual students needs. With technology, I can present my
lessons in many different formats. I can create podcasts that explain
lessons both auditory and visually. If a student needs extra
practice, I can put them on a practice website that gives them
immediate feedback. Technology gives students the ability to
collaborate with each other and even myself in the classroom and
outside of the classroom. If a student has a question while working
on homework at home, they can get on the classroom blog and talk with
each other or send me a message. Technology brings the communication
level between students and student to the teacher to an all new
level. My classroom also has a high ENL population and technology
allows me to connect the lessons to their native language. Using
search engines, I have been able to find videos and other class
material in their native language and then connect it to what we are
doing in the classroom.
Technology can transform teaching and learning. If used correctly,
technology can move you from a good teacher to a great teacher and
give you the positive influence on student learning you have always
hoped for (Pitler, Hubbell, Kuhn, Malenoski, 2007). This statement
sums up the integration of technology perfectly. If technology is
used in the classroom and used in meaningful ways, students will
reach levels they never thought were possible. They will leave our
classrooms with real-world knowledge and ready to be a productive
citizen.
References
Indiana
Department of Education, (2012). Indiana Standards Materials.
Retrieved on August 12, 2012 from
http://www.doe.in.gov/achievement/standards.
Laureate
Education, Inc. (Producer). (2010). Cognitive Learning Theories
[Video Webcast]. Retrieved from http://www.courseurl.com
Lever-Duffy
J. and McDonald J. (2008). Theoretical Foundations. Boston, MA. Allyn
and Bacon
Pitler
H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using
technology with classroom
instruction
that works. Alexandria, VA: ASCD.
Schacter
J. and Fagano C. (1999). Does computer
technology improve student learning and achievement? Journal
of Educational Computing Reasearch, 20 (4), 329-343
Wednesday, July 25, 2012
Connectivism and Social Learning in Practice
The
social learning theory states that students learn best when they are
engaged socially in their learning. To learn they need to interact
and collaborate with others (Laureate Education, n.d.). This weeks
instructional strategy was cooperative learning. Cooperative learning
fits perfect with the social learning theory.
Cooperative
learning is a strategy where students interact in many different ways
that can enrich their learning. Students can work with
classmates or people in a real-world context to bridge learning and
the real world (Pitler, H., Hubbell, E., Kuhn, M., & Malenoski,
K., 2007). As you can see, cooperative learning is a social style of
learning in which students interact with each other to learn new
material. I feel that cooperative learning is a major component of
the social learning theory.
Technology
has brought the social learning theory and cooperative learning to a
new level. Technology opens up the classroom to areas that classrooms
of the past could not go to. Students are able to collaborate with
people all over the world to learn new materials. Technology has
allowed students to get involved in their learning and get a clear
answer to why they are learning the material.
I
have included my link to my voice thread for the week. This voice
thread is an introductory to a cooperative learning project my
students will be completing this year.
References:
Laureate
Education, Inc. (Producer). (n.d). Social
Learning Theories.
[Video webcast].Retrieved from http://www.courseurl.com
Pitler,
H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using
Technology with Classroom Instruction that Works. Alexandria, VA:
ASCD
Wednesday, July 18, 2012
Constructivism in Practice
Almost
every class I have taken at some point talks about the fact that
students learn much better from hands on experiences instead of being
lecture to. The constructivist/constructionist learning theories help
provide these hands on experiences to students. These learning
theories are learner centered. Students are able to construct their
own meaning behind certain concepts by using hands on activities.
(Laureate Education, Inc., 2010). This week we learned about a few
resources that perfectly correlate with the principles of
constructivist/constructionist learning theories.
Web resources and gaming software, in the form of interactive applets and simulations, allow students to use background knowledge, make decisions, and see the outcome of their hypothesis, often in virtual situations that would be impossible or financially unfeasible in real life (Pitler, Hubbell, Kuhn, and Malenoski, 2007). All of these aspects are key components of the constructionist learning theroy. Web resources and gaming software is an area I use all the time in my classroom. One of my students favorite math gaming sites this past year was www.arcademicskillbuilders.com. This gives students to practice different math concepts in a game format. Www.Hoodamath.com is another place that I used, but as time has past this source has added more and more games that I question their math content. Anytime I can bring games into my lessons students get very excited. A lot of times they do not even realize they are doing math, they just want to complete the challenge at hand.
In math, I can certainly see myself using spreadsheet software and data collection tools. This is an area that I have not transitioned to a technology format yet. I am excited to try some of the resources mentioned in the text this week. I also am interested to hear about any successful resources others have used in their classrooms for spreadsheets and data keeping.
Web resources and gaming software, in the form of interactive applets and simulations, allow students to use background knowledge, make decisions, and see the outcome of their hypothesis, often in virtual situations that would be impossible or financially unfeasible in real life (Pitler, Hubbell, Kuhn, and Malenoski, 2007). All of these aspects are key components of the constructionist learning theroy. Web resources and gaming software is an area I use all the time in my classroom. One of my students favorite math gaming sites this past year was www.arcademicskillbuilders.com. This gives students to practice different math concepts in a game format. Www.Hoodamath.com is another place that I used, but as time has past this source has added more and more games that I question their math content. Anytime I can bring games into my lessons students get very excited. A lot of times they do not even realize they are doing math, they just want to complete the challenge at hand.
In math, I can certainly see myself using spreadsheet software and data collection tools. This is an area that I have not transitioned to a technology format yet. I am excited to try some of the resources mentioned in the text this week. I also am interested to hear about any successful resources others have used in their classrooms for spreadsheets and data keeping.
I truly believe the constructivist/constructionist learning theory needs to be present in modern day classrooms. With the use of this theory and technology, students can get hands on learning experiences that are meaningful and engaging. Hopefully through this process students will then truly learn the material and use in their lives.
References:
Laureate
Education, Inc. (Producer). (2010). Constructionist
& Constructivism Theory
[Video Webcast]. Retrieved from http://www.courseurl.com
Pitler,
H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using
Technology with Classroom Instruction that Works. Alexandria, VA:
ASCD
Wednesday, July 11, 2012
Cognitivism in Practice
This
week we have learned about the cognitive learning theory. The
cognitive learning theory revolves around information processing.
There are three stages of information processing: sensory, short term
memory, and long term memory. (Laureate Education, Inc., n.d.). In
the classroom, our ultimate goal is to store our content into the
students long term memory. In order to successfully complete this
goal, we have to make sure we are integrating multiple senses. When
you integrate multiple senses you improve the chances of students be
able to recall the knowledge on a long term basis (Laureate
Education, n.d.). This week we learned about two different teaching
methods that I believe are successful cognitive learning strategies.
The
first strategy is cues, questions and advanced organizers. The main
purpose of this strategy is to help students organize information so
that they can more easily retrieve it and use it at a later date
(Pitler, Hubbell, Kuhn & Malenoski, 2007). Cues and questioning
allow students to take their current understanding and reinforce it
by connecting it to questions being asked. This method can also
challenge students to dig deeper and learn more about the topic. The
advanced organizers are a great tool for students to use to make a
visual of their understanding of the topic. It takes the words they
are processing in their head and outlines it in a visual that
explains their individual understanding.
The
second strategy is summarizing and note taking. Summarizing and note
taking focuses on enhancing students' ability to synthesize
information and distill it into a concise new form (Pitler, Hubbell,
Kuhn & Malenoski, 2007). When taking notes or summarizing my hope
as a teacher is that my students are putting the information in a
useful format that will help them recall it at a later date. The data
can be used as a trigger to help students quickly recall what they
had learned. I have used summarizing in my classroom through
journaling and blogging. This has been productive because it gives
students a condensed version of what they learned. I feel that the
advanced organizers can be a powerful tool to enhance note taking and
give a quick visual to trigger the information. This coming up school
year I plan on using a lot more organizers in place of long written
notes.
References:
Laureate
Education, Inc. (Producer). (n.d.). Cognitive Learning Theories.
[DVD]. Baltimore, MD: Author.
Pitler,
H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using
technology with classroom instruction that works. Alexandria, VA:
ASCD.
Wednesday, July 4, 2012
Behaviorism in Practice
This
week we have studied the behaviorist theory and the instructional
strategies reinforcing effort, and homework and practice. After
learning about the instructional strategies, I feel that they share a
lot of commonality with the behaviorist theory. The behaviorist
learning theory is made up of three parts, operant conditioning,
programmed instruction, and behavior management (Laureate Education,
n.d.). Both of the instructional strategies can fall under at least
one of the three parts of the theory.
The
first instructional strategy is reinforcing effort. This strategy
reinforces the students understanding of the relationship between
effort and achievement by addressing their attitudes and beliefs
about learning (Pitler, Hubbell, Kuhn, Malenoski, 2007). This
strategy in the classroom involves teachers stress the importance of
effort and students tracking their efforts. Students take charge of
their efforts and look at the data to see what they achieve with the
amount of effort they give. I feel that this strategy can fall under
the behaviorist theory of operant conditioning the only difference is
the students are the ones setting the boundaries. Through this
strategy, students will learn that the reward to positive behavior
and effort is a better final product. Students may even make the
connection that the more effort they give not only the better final
product but they may also complete it in less time. Another positive
outcome is with students keeping track of the data it will be very
simple for the teacher to sit down and discuss efforts and behavior
with the students. If a student is not doing what is expected, the
teacher can talk with them about the data and discuss the punishment
or actions that will be taken. This shows that not only does
reinforcing effort fall under operant condition it also falls under
behavior management.
The
second instructional strategy is homework and practice. In this
strategy, students are given the chance to complete meaningful tasks
at home and also given time to practice new understandings. Multiple
exposures to material help students deepen their understanding of
content and become proficient with skills (Pitler, Hubbell, Kuhn,
Malenoski, 2007). This strategy clearly falls under the programmed
instruction part of the behaviorism theory. Dr. Orey discusses that
programmed instruction involves students getting multiple experiences
to reinforce the material (Laureate Education, n.d.). Homework and
practice does just this; it gives students multiple opportunities to
practice their learning and clear up misconceptions.
The
behaviorism theory is present in education today. Teachers may not
even realize they are using parts of it, but I guarantee it is
present in some form. The two strategies that we discussed this week
are just two of several that have adopted parts of the theory.
References:
Laureate
Education, Inc. (n.d.). Behaviorist Learning Theory. [Video webcast].
Retrieved from
http://mym.cdn.laureate-media.com/Walden/EDUC/6711/02/downloads/WAL_EDUC6711_02_A_EN-CC.zip
Pitler,
H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using
technology with classroom instruction that works. Alexandria, VA:
ASCD.
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